Thursday, April 19, 2012

VIDEO GAME WRITING: FROM MACRO TO DULLES


By: Suckling, Maurice


This book explores the challenging and evolving world of the games writer. Split into four sections, it provides a general overview, then looks at what a games writer does--covering collaboration, narrative design, editing, and adaptations. The third section elaborates on the finer details of the craft such as environmental storytelling, layering stories, and sandbox design storytelling. The book finishes with hard-earned wisdom from over 50 writers working in the games industry today. Packed with practical samples, case studies and exercises, this book is essential reading for anyone interested in the world of games writing. BRIEF TABLE OF CONTENTS: Introduction. What Does A Games Writer Do & How Do They Do It? Editing Introduction. Beyond the Basics. Essays on Game Writing. What "s It Like Being A Games Writer? TitlePeek

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