VIDEO GAME WRITING: FROM MACRO TO DULLES
By: Suckling, Maurice
This book explores the challenging and evolving world of the games writer.
Split into four sections, it provides a general overview, then looks at what a
games writer does--covering collaboration, narrative design, editing, and
adaptations. The third section elaborates on the finer details of the craft such
as environmental storytelling, layering stories, and sandbox design
storytelling. The book finishes with hard-earned wisdom from over 50 writers
working in the games industry today. Packed with practical samples, case studies
and exercises, this book is essential reading for anyone interested in the world
of games writing. BRIEF TABLE OF CONTENTS: Introduction. What Does A Games
Writer Do & How Do They Do It? Editing Introduction. Beyond the Basics.
Essays on Game Writing. What "s It Like Being A Games Writer? TitlePeek
No comments:
Post a Comment